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Gear: Armor set of choice + Hood of choice ( as long as those choices are Nordic Carved + Adept!) Minor Skills: Heavy Armor, Destruction, Alteration, Smithing Major Skills: Archery, Restoration, Alchemy Race: Any ( seriously, I went Khajiit for looks alone - can't beat an armor-clad, hooded tiger) Never bring a knife to a gunfight, but feel free to bring your crossbow to a knifefight. Control the battlefield with paralyzing perks and poisons for your arrows, absorb enemy spells and turn them into fuel for your own healing circles and fiery deathtraps, and utilize your dexterity, durability and lightning-fast draw speed to survive even at melee range. Think a Paladin who's swapped out his sword and shield for a bow and some magic traps.
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This build replaces some of the overpowering (read: snoozeworthy) offense of other archer builds who focus on maximizing the damage of their stealth shots to dispatch of foes before they're even seen (how exciting!) with some serious defensive capabilities instead, to ensure enemies do get to see just who's kicking their collective asses. And really, what better time to become a Demonhunter than now, in anticipation of after the crossbow-wielding, Vampire-hunting Dawnguard's rapid approach awesome arrival? Essentially a cross between the Witchhunter and Paladin archetypes, this build is for those who recognize that the true potential of all the great endgame Archery perks (which increase your dexterity and speed with a bow or provide opportunity to stagger and even incapacitate your foes) lies not in their ability to improve a boring ranged game, but to thrillingly dish out death with arrows even as enemies close in.įan of Lord of the Rings or not, everyone remembers what a badass Legolas was dispatching foes at all ranges with his bow and arrows in the films it's time to achieve that in Skyrim. Whereas other archers cower behind the cover of darkness and the safety of distance, even stooping so low as to flee to precious high ground at the first sign of distress, the Demonhunter stands his ground and fights to the death ( of his enemies). It's called repositioning, not retreating. The Demonhunter: my solution to the conundrum of recognizing the sheer awesomeness that is the Archery skill tree and yet vastly preferring close quarters combat to cowardly long-range sniping.
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